One of the things I liked about Aftermath’s Operation Morpheus is the idea of exploring Sydney University or a version thereof that’s been reimagined as a place for an adventure. Most of the adventure takes place in the (imaginary) bunkers underground, vast complexes of offices, labs, and facilities that have survived.
From a mapping standpoint, it’s great that there’s so much to explore, all mapped out and detailed enough to allow the gamemaster to easily expand upon. On the other hand, because it’s a game adventure, much of the detail and quirkiness of the corresponding real places has been ironed out. For example, the Biochemistry and Microbiology building is reduced to a square and smaller buildings have eliminated entirely.
For me, the real missed opportunity is that there’s no network of tunnels typical of many universities, at least in the United States. While the adventure layout means that the party must venture to the surface and gain access to other buildings to explore other complexes, navigating tunnels would allow for more three-dimensionality below the ground and provide additional smaller areas to explore. Perhaps I’ll try creating a map or two of my own to explore some of those ideas.