In a previous post about a long-running Gamma World campaign of mine, I discussed the characters traveling eastward to confront rising threats there. I had plans for a further stage of that campaign that never came to fruition where the looming threat becomes a direct confrontation in a race to uncover sites of the Ancients.
I thought that I had only planned that part and forgotten that I had done a great deal more planning and mapping until I uncovered a stash of old gaming material in my mom’s attic. As I scan and organize that material, here’s a couple of maps I made.
The first of these was from around the time the campaign ended. Different groups have converged on the ruins of what was previously the city of Provo in search of key information to the location of an ancient site. The characters may interact with allied groups like the Deathgroup and the Confederat, while competing with the Darklands force and the Wasteriders members. Meanwhile, the inhabitants of Provo, a well-fortified group of carrin control the area from their eyrie apart from a group of mutants calling themselves Batcavers who are powerful enough to oppose the carrin overlords from their underground tunnels.
I also conceived the central fortress of the Darklanders, based heavily on the art from the cover of TSR’s Gamma Base adventure (GW8). This location wasn’t intended as somewhere the characters would travel to, being rather like Barad–dûr in Middle Earth.
I wish I had made more maps like the above to cover the various bases and staging areas of the Darklander invasion forcers. Among other things, it’s interesting to conceptualize what sort of support and Ancient technology would be needed for the terraforming machines that I planned as part of the invasion’s vanguard.