Back when I wanted to be a published gamer, I submitted an adventure to Dungeon Magazine. It was my one and only submission and left something to be desired in terms of length of play and ways to draw the player in, being a foray into an adventure for TSR’s recently-published Oriental Adventures and being a little too heavily influenced by the adventures published for FGU’s Bushido, particularly Valley of the Mists. For the creation of the map accompanying the adventure, I wanted to create something that had a little more polish than my typical hand-drawn maps. I had been reading the Lensman manga, which I believe was the Moribi Murano version from the anime of the same name, and I learned about using screentone cut to shape to for shading. I duly made a trip to the University Bookstore and acquired sheets with the patterns I needed to fill the areas on my map with forest.

In this day and age, it’s far easier to accomplish the same effect digitally using texture fills or brushes with the designs you want. It’s also much less time-consuming than painstakingly cutting shapes using an X-Acto knife. I acquired old-school Letratone textures for forests, mountains, and more, created as tiles from scans of the original sheets by John Cooper. The look definitely evokes the feel of the original first-edition area map, but I think it works a little better in color. I’m not sure if it’s the feel I’m looking for on my Gamma World map I’m redesigning, but I love the look and the possibilities, so I may find another project to use it on.

Original 1st Edition Gamma World area map

Gamma World forest from original map