Mapping Monday: Gamma World Hex Maps

Creating and editing digital maps are great for repurposing maps on demand. I’ve never been fond of hex maps outside of their uses for wargaming, but I’ve enjoyed all the iterations of the maps in the various editions of Gamma World. The maps of the United States post-apocalypse are primitive, yet evocative of a shattered landscape populated by various cryptic alliances that, to me, are more interesting that those portrayed in something like the Morrow Project.

In my campaign, cryptic alliances exist as purely political divisions rather than something like as groups that may or may not control territory. A good example would be the Created, the alliance of androids that infiltrate other groups to further their own agenda. Though not shown on the map, I can imagine such a group existing in my world as a machine-dominated nation with human and mutated animal inhabitants who live alongside them with a philosophy like the Followers of the Voice, subservient to their metal masters.

Not shown on my map are the modern day locations what, to the typical Gamma World inhabitant, would be the ruins of the Ancients. In keeping with the style of the original 2nd Edition map, I also only showed the areas of direct influence of the different groups since it’s difficult to show overlap with the style (such as the disputed region that exists between the Eleveners and the Death Groups that is, instead, left entirely unshaded). I also primarily followed the hex grid for areas of influence since it flows more naturally around the mountains that naturally divide regions rather than following rivers.

Gamma World original campaign hex map showing political divisions and features

Gamma World 2nd edition west coast showing the Brotherhood of Thought cryptic alliance

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