• Intro the Glen of the River Oak Campaign

    One longer-running campaign I ran evolved organically over time. I’ve revisited it a few times with an eye toward running it again or, at the least, culling some of the better (and less derivative) ideas that grew out of it.

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  • Mapping Mondays: Gamma World Phase 4

    In a previous post about a long-running Gamma World campaign of mine, I discussed the characters traveling eastward to confront rising threats there. I had plans for a further stage of that campaign that never came to fruition where the looming threat becomes a direct confrontation in a race to uncover sites of the Ancients.

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  • Off Hiatus

    After over a year of not updating this site and giving it up for lost, I’m returning with a vengeance. Putting together map posts is a way of organizing my thoughts, but it’s also easy to go down rabbit holes. That’s what happened…

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  • Dad’s Double Features

    Seattle is a film city with a tradition of arthouse venues and the Seattle International Film Festival (SIFF). It was at the Harvard Exit on Capitol Hill that I saw my first double feature (at least, as far as I can remember). The two films were Walkabout and The Last Wave, two Australian films that both featured actor David Gulpilil. As kids (circa 1979-1980), my brother and I found Walkabout bewildering and bleak, so much so that, despite the lateness of the hour, we convinced our parents to let us stay up late to see The Last Wave.

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  • Mapping Mondays: Unknown Maps of Known Places

    Most of the retellings of Arthurian legends that I’ve read are set in southern England or Cornwall. George Finkel’s Twilight Province is set primarily in the northern part of Britain just past Cataractonium (now Catterick in Yorkshire). Additionally, the story is narrated from the point of view of Bedwyr much like Gillian Bradshaw’s Hawk of May is told from the point of view of Gwalchmai ap Lot (AKA Gawain).

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  • My Publication Adventures: A Retrospective

    When Dungeon Adventures first started publication and I set my sights on publishing an adventure with that magazine not long after. I had played TSR’s Oriental Adventures in college and had run FGU’s Bushido, so the logical dovetailing of these experiences with my Japanese Studies degree was to write an adventure using the OA setting. In due course, the editors at Dungeon Adventures responded to my query letter with the green light to submit a full-length adventure for their consideration.

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